Like many people my age, I first discovered text adventures on 8-bit home computers, in my case via The Hobbit (Melbourne House, 1983). That was in the early 1990s. In 2004 or so I discovered modern interactive fiction, and in 2006 I became active in the community. You can find out more about that part from my IFDB profile and my IFWiki page; as of 2016, I'm also on textadventures.co.uk.
- Whom the Telling Changed (first published in SPAG #43)
- Ekphrasis (first published in SPAG #47)
- Coverage of the French Minicomp 2008 (written as part of the grading process)
(Consider all three reviews under a Creative Commons Attribution license.)
- Sabotage, an entry in the IntroComp 2006.
- Catch That Cat, a tech demo that took on a life of its own.
- City of Dead Leaves, a storied CYOA piece.
More recently, I made a small walking simulator called Still Alone, using the Bitsy Game Maker. It's an interactive vignette about love, work, and priorities in life. Initially meant as a derivative of Escape From Cnossus, it ended up being something else entirely, though it still reuses many of the same tiles, while improving on the original aesthetics.
My authoring systems
Apart from games, I wrote a number of experimental authoring systems. One of them was even used by people other than myself.
Most of my interactive fiction articles are on the No Time To Play wiki, but a few of them were just too specialized; one ended up on the Alan 3 website. The others... didn't. I figure mirroring both here can't hurt, obscure as they may be.