Catch That Cat is a small, easy text adventure that tries to have some retro sensibilities while doing away with the typical old-school annoyances. It's also one of those rare games that take place in the real world and the present day: just an urban slice of life about ordinary people.
For the record, the apartment in the game is not mine, though it's based on a couple of real ones. The cat’s by and large fictional.
Cover art by Paula Istrate.
Catch That Cat started life as the demo game for the Jaiffa library, and can still be played in that edition. Since then however I made three more ports:
All three editions are open source under the MIT License. Consider it a comparative study of authoring systems.
A Russian translation was entered (with permission) in Kontigr-2020, a new interactive fiction competition, where it took 9th place out of 12, and apparently a special prize for best (only?) parser game. People found it funny, but broken; also, some were disappointed that it's not some grand adventure or mystery. But I guess a Russian audience can relate very well to a slice of life in an East European city. Many thanks to everyone involved.